WebSocket¶
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class
WebSocket¶ -
id: number or str¶
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url: str¶ the endpoint to hit
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socket: table¶ lua socket
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handshake_key: str¶ key used in the websocket handshake
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config: Config¶
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handshake: Handshake¶
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_send_tx: table¶
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_send_rx: table¶
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_recv_tx: table¶
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_recv_rx: table¶
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is_client: boolean¶
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static
client(socket, url, config)¶ Create new client object
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static
server(socket, config)¶ Create a server side websocket (NOT YET IMPLEMENTED)
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send_text(text)¶ - Parameters
text (str) –
- Return type
number or str or nil
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send_bytes(bytes)¶ - Parameters
bytes (str) –
- Return type
number
- Return type
number or str or nil
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connect()¶ - Return type
number or str or nil
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accept()¶
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close(close_code, reason)¶ - Parameters
close_code (CloseCode) –
reason (str) –
- Returns
1 if success
- Return type
number
- Return type
str or nil
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setwaker(kind, waker)¶ Cosock internal interface for using cosock.socket.select
- Parameters
kind (str) –
waker (fun()) –
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_handle_recvs(state, recv, idx)¶ - Parameters
state (any) –
recv (any) –
idx (any) –
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_handle_select_err(state, err)¶ - Parameters
state (any) –
err (any) –
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_handle_recv_ready(state)¶ - Parameters
state (any) –
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_handle_recv_control_frame(frame, state)¶ - Parameters
frame (any) –
state (any) –
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_handle_send_ready()¶
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_handle_sent_close_frame()¶
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_handle_recvd_close_frame()¶
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